Game Design

These are the projects I've participated in as a game or level designer.

Reign Supreme (Analogue Game)

This project was made for a school semi-final. Playtesting turned out to be a huge success. I am posting part of the ruleset to show my capabilities as a rulebook writer.

Reign Supreme (Partial Rulebook)

Scout's Horizon

In my Level Design class, two others and I finished our final project. A completed, designed level for a theoretical game. We put together a new concept for a game I had been conjuring for a while, called Scout's Horizon.

The final result was a project that blew the other projects out of the water: The level (sans-coding) was set in Unreal Engine with an explorable map, completed asset list, in-game music, all ready prototyped to be inserted into a major production. The project earned us extra credit due both to our excellent work and superb presentation.

Since then, I have began expanding on this project. I am building a design document that may very well be the first Platform/Steath-Survival/Brawler game. It is in the works.

Say We All Games

I was given the opportunity to intern for Say We All Games. I headed a small team that created several Flash games from scratch. This gave me the skills and knowledge to lead teams and create games.


C++ Programming

I Have finished my C++ coding class With an A+(+). I was lucky to have found such a great team. I did the design and flowcharting, as well as some of the hard coding. The result was the best project in the class, done well before the due date. I now have enough experience to work with programmers on my game design documents.


Picture of Clayton Hayles
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